4/5/2023 0 Comments 5e homebrew classes gentlemanWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Spell Attack modifier = your proficiency bonus + your Charisma modifier Spell save DC = 8 + your proficiency bonus + your Charisma modifier In addition, you use your Charisma modifier when Setting the saving throw DC for a Gentlemen spell you cast and when Making an Attack roll with one. You use your Charisma whenever a spell refers to your spellcasting ability. Some Class features allow you to cast spells.Ĭharisma is your spellcasting ability for your Gentlemen Spells since the power of your magic relies on your ability to project your will into the world. Treat these Watches like your normal level You gain an additional Watch at level 10, and another at level 18. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level. Starting at 3rd level as a gentlemen you have many roles to fill in the world you live in.Īt level 3 you gain your first Magical Pocket Watch, you choose one from the following Watches: The Divine Watch, The Dueling Watch, The Minstrel's Watch or The Adept Watch. You must take a short or long rest to use it again.Īt 3rd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus. You must decide to use this ability before the roll is made. Starting at 1st level when you are not wearing any armor or using a shield your AC is equal to 10 + your Strength or Dexterity modifier + your charisma modifier.Īt 2nd level and on, when you or one creature within 60 feet of you who can hear you, makes a skill check or save, you may add your Fisticuffs bonus die to it. When you make a bonus attack, you may use your unarmed strike.This die changes as you gain gentlemen levels, as shown in the fisticuffs bonus column of the gentlemen table. You can roll a d2 in place of the normal damage of your unarmed strike. You can choose Strength or Dexterity for your attack and damage rolls.You gain the following benefits while you are unarmed and you aren’t wearing medium or heavy armor or wielding a shield: Due to using them extensively you, as a gentlemen are adept at using your Fisticuffs.Īt 1st level, your unarmed strikes are more effective than the average Joe's. When a friendly civilian or an ally with a hit dice lower than a d8 takes damage you may use your reaction to make an attack at a creature within reach using your fisticuffs.Īs a gentleman, you are obligated to use your bare fists to solve disputes. While in combat, whenever an ally with a hit dice lower than a d8 takes damage it displeases a gentleman to see someone pry on the weak. And may only anger in the extremest of situations. The Morals of The Gentlemen, Oath of Gentleman, Fisticuffs, Unarmored DefenseĪ Man's Duty, The Ol’ One, Two, Looks That KillĪbility Score Improvement, I Would Like To Have A Word A monocle, A set of Fine Clothes, and a non-magical pocket watch.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |